Version Differences for Android

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== Frameworks == 
 
== Frameworks == 
 
 
 
 
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* [http://code.google.com/p/libgdx/ Libgdx] is an attempt at a cross-platform game development library written in Java with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop and Android games based on OpenGL. This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to make it run on Android.  
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* [http://libgdx.badlogicgames.com/ Libgdx] is an attempt at a cross-platform game development library written in Java with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop and Android games based on OpenGL. This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to make it run on Android.  
 
 
 
 
 
* [http://www.andengine.org/ AndEngine] AndEngine is a free 2D OpenGL Game Engine for the Android platform. 
 
* [http://www.andengine.org/ AndEngine] AndEngine is a free 2D OpenGL Game Engine for the Android platform.